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| Net | None | INSTANCE | Attacker CLASS SKILL | |||
| Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference. Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant. | ||||||
| Blaze | None | INSTANCE | Attacker CLASS SKILL | |||
| Dispels negative magical and physical enchantments while increasing Accuracy, Resistance, and Movement, but decreases Evasion. | ||||||
| Drain Power | I | None | INSTANCE | Each level STR + 10 | ||
| Drain Life | II | STR 70+ | INSTANCE | Each level STR + 10 | ||
| Soul Bringer | III | STR 130+ | INSTANCE | Each level STR + 10 | ||
| Drain Blood | IV | STR 190+ | INSTANCE | Each level STR + 10 | ||
| Inflicts damage with the Attack Arm, detaunting, slowing, and absorbing HP from the target. | ||||||
| Battle Song | I | None | CHANT | Each level STR + 10 | ||
| Battle Cry | II | STR 70+ | CHANT | Each level STR + 10 | ||
| War Chant | III | STR 130+ | CHANT | Each level STR + 10 | ||
| Marching Song | IV | STR 190+ | CHANT | Each level STR + 10 | ||
| Fils the hearts of all allies within earshot to boost their Attack. | ||||||
| Skillarm Fight | I | None | PASSIVE | Each level STR + 8 | ||
| Skillarm Fight | II | STR 60+ | PASSIVE | Each level STR + 8 | ||
| Skillarm Fight | III | STR 108+ | PASSIVE | Each level STR + 8 | ||
| Skillarm Fight | IV | STR 156+ | PASSIVE | Each level STR + 8 | ||
| Allows the use of an Attack Arm for extra attacks and more damage. | ||||||
| Shockwave | I | None | INSTANCE | Each level STR + 10 | ||
| Shock Ring | II | STR 70+ | INSTANCE | Each level STR + 10 | ||
| Shock Rocket | III | STR 130+ | INSTANCE | Each level STR + 10 | ||
| Outburst | IV | STR 190+ | INSTANCE | Each level STR + 10 | ||
| Is generated by striking the ground with the Attack Arm. Nearby enemies are slowed and detaunted. | ||||||
| Net | None | INSTANCE | Templar CLASS SKILL | |||
| Skill to bind ankles together. Is not affected by magic resistance, but is affected by level difference. Does not work on monsters. Is a physical enchantment and cannot be destroyed except with Charge, Blaze and Disenchant. | ||||||
| Charging | None | INSTANCE | Templar CLASS SKILL | |||
| Dispels negative magical and physical enchantments while increasing Defense, Resistance, and Movement. | ||||||
| Guard | I | None | CAST | Each level CON + 8 | ||
| Heavy Guard | II | CON 60+ | CAST | Each level CON + 8 | ||
| Rune of Guarding | III | CON 108+ | CAST | Each level CON + 8 | ||
| Keeping Ward | IV | CON 156+ | CAST | Each level CON + 8 | ||
| Changes an ally's block rate and is not affected by Guardarm. | ||||||
| Fast Hit | I | None | INSTANCE | Each level CON + 8 | ||
| Rush | II | CON 60+ | INSTANCE | Each level CON + 8 | ||
| Tri Rush | III | CON 108+ | INSTANCE | Each level CON + 8 | ||
| Crazy Rush | IV | CON 156+ | INSTANCE | Each level CON + 8 | ||
| Is a powerful attack that taunts and slows. | ||||||
| Mana Convert | I | None | INSTANCE | Each level STR + 8 | ||
| Mana Operation | II | STR 60+ | INSTANCE | Each level STR + 8 | ||
| Vital Energy | III | STR 108+ | INSTANCE | Each level STR + 8 | ||
| Refresh | IV | STR 156+ | INSTANCE | Each level STR + 8 | ||